![]() ( Note: In the above video, many skill and item names/descriptions have been modified for thematic purposes.) Most of the known ages can be found on the character introduction page. In general, only playable characters have ages, but a select few NPCs/enemies have ages for unknown reasons. ![]() The neat thing is that all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple “yes/no” flag. (Highlighted is the “age” value for characters.) Perhaps it was changed due to ratings or to prevent underage characters being handicapped. (Highlighted is the “age restriction” value for items.)Īlcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Likewise, this is probably nothing more than a fail-safe. You can see the “normal” version of Marth’s map sprite from the pin collection set included in the Western Limited Edition of the game. Interestingly, the amiibo characters have non-Illusion versions of their map sprites. Some that do only appear as Specters or Masks and these variants have slightly different (zombified) portraits. Moving on, there are generic portraits for almost every human class, even though not all of them appear as generic units on the battlefield. Since sleeping Silque appears in the “adventure” part, she needs to have a matching portrait for dialogue, which is what you see above. Likewise, could this have been intended for a (final) memory scene, possibly detailing Forneus’s experiments? That said, there are no other hints of Forneus to be found.įunnily, there is a dialogue portrait for Silque when she’s sleeping on the ground before Alm speaks to her in Act 1. There is also a curious portrait for “Young Grima”, which looks identical to a generic Necrodragon. Maybe they would’ve appeared in a memory scene? By the way, the placeholder portraits are all of Rinea, with slightly more subdued colouring. Liprica (Celica’s mother) and Lima IV (Celica’s father) have placeholder portraits. However, he does not have a name, portrait or animations so he wouldn’t be able to appear in-game properly. Originally he was stationed at Rigel’s Border during Act 4, but Berkut ended up replacing his role on the battlefield.Īmusingly Shizas’s unit data still remains for the most part he’s a Level 1 Gold Knight with the exact stats as in Gaiden. Shizas holds the distinction of being the only boss from the original Gaiden who failed to make the leap to Echoes. This includes Berkut, which could mean he was chosen to be an enemy before Fernand. Other enemies in the game do not have “enemy” in their label, since it’s redundant. This is implied by Fernand’s character labels being marked as “ Enemy Fernand”, suggesting a non-enemy (playable) Fernand once existed.īesides Fernand, the enemy versions of Deen, Sonia, Delthea and Zeke are explicitly labelled in a similar manner. What may have happened is that the pair were intended to be playable early on, but the developers eventually decided against it. (Highlighted are Fernand’s three appearances in Act 3 and Act 4) At this current time, Berkut isn’t playable whatsoever, although there’s a very, very slim chance there will be future DLC where he is. Now Fernand is playable in the Rise of the Deliverance DLC, but he cannot level up and his mourning quotes can’t trigger. The only things they don’t have are playable growth rates, character endings and preferences for provisions. This includes unique battle, eating, level up, death/retreat and post-battle mourning quotes, all of which are fully voiced in Japanese and English. Berkut and Fernand, two of the new villains added to the game, have almost full playable character data, despite being unplayable in the main story. Perhaps the biggest and most well known omissions from the game. Due to the nature of this article, there will be unmarked spoilers. Normally one cannot view this content, but this is no obstacle for knowledgeable ROM hackers.Īnyway, below, we’ve gathered a preliminary list of all the major discoveries since the game released many months ago. Now that we’ve seen everything the game has to offer, we’d like to discuss and showcase the various inaccessible content found hidden in the game’s code.įor those unaware, Fire Emblem–like many other games–often contains unused content left behind by the developers. A week has passed since the (apparently) final piece of DLC for Fire Emblem Echoes: Shadows of Valentia was released.
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